Brutally Basic 2011
Sunday, June 5, 2011
Final Special Projects Post
Wednesday, May 25, 2011
Progress
Thursday, May 12, 2011
Tuesday, April 5, 2011
Spring Project Proposal
1. A working title for your project. FragStone (cont.)
2. A one-sentence description of your project. An arena based FPS, set sometime in the future.
3. A one-paragraph description of your project. This project is a continuation from previous terms, specifically last term. I will be focusing on building one of the main characters for the game. Last term I was worked through a character concept. This term I hope to get the model made and maybe some animations if time allows. I will also be working on some of the programming side of things this term.
4. A one-page description of your project.
This term I would like to create one of the lead characters for FragStone. This process will have many steps.
Last term I worked through some of the pre-production steps. I started with gathering references and then listing what the character should look like. Next I worked on some silhouette treatments/light sketching. Next I drew a concept drawing of the character, and started on orthographic drawings based off the concept drawings.
At some point during last term, FragStone got a new concept artist. This was about the time I finished my character concept. The new character concept blew mine out of the water, so I will probably be using it to make ortho’s and begin modeling. But on the basic levels the concepts are similar enough I can make ortho’s and model for both.
Now that the concept work is done I will begin the modeling process. Using the orthographic drawings I will flush out the character. After the modeling is complete I will create a basic texture/material for the character. I don't wanna spend a lot of time on this step, just enough of a texture to help map out for a more detailed texture later.
After the character is modeled, and has a basic texture I will move on to rigging. I am not very familiar with rigging, and have never rigged a bi-pod. So this step could take a lot of time or no time.
After rigging is complete I will begin animating. For this step I would like to do the basic animation for the game to work. These would be a walk cycle, a run cycle, strafe, at least 1 idle, crouch, crouch walk, jump, shoot, etc. Once the animation is complete, I will go back and complete the textures. Thruout the process I will be testing out the the character in game. Once the character is fully integrated, I may make more animations.
5. A description of your products of study—what you're going to actually produce during the course of your project.
A mid/high poly correctly built bi-ped in maya/mudbox.
6. Visual and/or written research for your project—other people’s work -http://www.massiveblack.com/MBwebolution/illustration.php
-See Previous Posts
7. Treatment visuals for your project—your own work
-See Previous Posts
8. A written description of specific technical and research issues you will need to address during the course of your project.
The Character Must:
-be around 10-15k poly count (lower is better)
-use sharp geometric shapes on his armor like triangles. (This is to be in contrast to the "Good Team" style, which is very curvy and sleek)
-arena based style
-bi-pod humanoid/mech I will be regularly testing the model in Unity3d along the way. Especially during the animation phase.
9. A timeline of your project.
Tuesday, April 5 – Present Project Proposal
Thursday, May 5 – Have base model flushed out.
Saturday, May 28 – Have model done and ready for next steps.
Final Critique - Be ready to present
Sunday, February 27, 2011
Project Term Evaluation
Usually when I think of a creative studio, I think that all the people in that studio are working towards a single goal or project. Our class(studio) had many different projects. I think being able to bounce ideas off each other is important for anyone's creative process.
I did not have nearly as much time to work on this as I thought I would. My capstone project got switched two weeks into the term, and the new project is WAY bigger than the original, it took over. :) The time I did have for this project though, I tried to do my best.
Due to serious technical difficulties with Maya and Unity 3d I was not able to get a demo of FragStone complied. My student license for Maya expired and so Unity wouldn't recognize the Maya Objects in the game. Among other problems. I will try to get a demo together over spring break.
Lonny