This term I continued to work on a larger project "Frag Stone". This term I set out to conceptualize and model a character for the game. I started by gathering refrences/ideas for the character. Using Photoshop and a Wacom tablet, I created silhouettes of possible character concepts. I choose the best one and began to sketch out details. This phase took some time and my drawing skills were challenged. Next I refined those shapes and tried to make the lines as clean as possible. At this point Orthographic's and then modeling (Maya) are ready to start. I met with Hugh a couple times during this term to talk about the game and the character.
Usually when I think of a creative studio, I think that all the people in that studio are working towards a single goal or project. Our class(studio) had many different projects. I think being able to bounce ideas off each other is important for anyone's creative process.
I did not have nearly as much time to work on this as I thought I would. My capstone project got switched two weeks into the term, and the new project is WAY bigger than the original, it took over. :) The time I did have for this project though, I tried to do my best.
Due to serious technical difficulties with Maya and Unity 3d I was not able to get a demo of FragStone complied. My student license for Maya expired and so Unity wouldn't recognize the Maya Objects in the game. Among other problems. I will try to get a demo together over spring break.
Lonny
Usually when I think of a creative studio, I think that all the people in that studio are working towards a single goal or project. Our class(studio) had many different projects. I think being able to bounce ideas off each other is important for anyone's creative process.
I did not have nearly as much time to work on this as I thought I would. My capstone project got switched two weeks into the term, and the new project is WAY bigger than the original, it took over. :) The time I did have for this project though, I tried to do my best.
Due to serious technical difficulties with Maya and Unity 3d I was not able to get a demo of FragStone complied. My student license for Maya expired and so Unity wouldn't recognize the Maya Objects in the game. Among other problems. I will try to get a demo together over spring break.
Lonny