Tuesday, April 5, 2011

Spring Project Proposal

1. A working title for your project. FragStone (cont.)


2. A one-sentence description of your project. An arena based FPS, set sometime in the future.


3. A one-paragraph description of your project. This project is a continuation from previous terms, specifically last term. I will be focusing on building one of the main characters for the game. Last term I was worked through a character concept. This term I hope to get the model made and maybe some animations if time allows. I will also be working on some of the programming side of things this term.


4. A one-page description of your project.


This term I would like to create one of the lead characters for FragStone. This process will have many steps.


Last term I worked through some of the pre-production steps. I started with gathering references and then listing what the character should look like. Next I worked on some silhouette treatments/light sketching. Next I drew a concept drawing of the character, and started on orthographic drawings based off the concept drawings.


At some point during last term, FragStone got a new concept artist. This was about the time I finished my character concept. The new character concept blew mine out of the water, so I will probably be using it to make ortho’s and begin modeling. But on the basic levels the concepts are similar enough I can make ortho’s and model for both.


Now that the concept work is done I will begin the modeling process. Using the orthographic drawings I will flush out the character. After the modeling is complete I will create a basic texture/material for the character. I don't wanna spend a lot of time on this step, just enough of a texture to help map out for a more detailed texture later.


After the character is modeled, and has a basic texture I will move on to rigging. I am not very familiar with rigging, and have never rigged a bi-pod. So this step could take a lot of time or no time.


After rigging is complete I will begin animating. For this step I would like to do the basic animation for the game to work. These would be a walk cycle, a run cycle, strafe, at least 1 idle, crouch, crouch walk, jump, shoot, etc. Once the animation is complete, I will go back and complete the textures. Thruout the process I will be testing out the the character in game. Once the character is fully integrated, I may make more animations.


5. A description of your products of study—what you're going to actually produce during the course of your project.


A mid/high poly correctly built bi-ped in maya/mudbox.


6. Visual and/or written research for your project—other people’s work -http://www.massiveblack.com/MBwebolution/illustration.php


-See Previous Posts


7. Treatment visuals for your project—your own work


-See Previous Posts


8. A written description of specific technical and research issues you will need to address during the course of your project.


The Character Must:


-be around 10-15k poly count (lower is better)


-use sharp geometric shapes on his armor like triangles. (This is to be in contrast to the "Good Team" style, which is very curvy and sleek)


-arena based style


-bi-pod humanoid/mech I will be regularly testing the model in Unity3d along the way. Especially during the animation phase.


9. A timeline of your project.


Tuesday, April 5 – Present Project Proposal


Thursday, May 5 – Have base model flushed out.


Saturday, May 28 – Have model done and ready for next steps.


Final Critique - Be ready to present