Art 450 Project
Project Name: Fragstone Game (continued)
Description: Fragstone is a arena based First Person Shooter(FPS).
Game Engine: Unity 3.0
Winter 2011:
This term I would like to create the "bad team's" lead character. This process will have many steps. I will start with gathering references and then listing what
the character should look like. Next I will do some silhouette treatments/light sketching. Next I will draw at least 1 concept drawing of the character. Then I will make
orthographic drawings based off the concept drawings.
Once the concept work is done I will begin the modeling process. Using the orthographic drawings I will flush out the character. After the modeling is complete I will
create a basic texture/material for the character. I don't wanna spend a lot of time on this step, just enough of a texture to help map out for a more detailed texture
later.
After the character is modeled, and has a basic texture I will move on to rigging. I am not very familiar with rigging, and have never rigged a bi-pod. So this step
could take a lot of time or no time.
After rigging is complete I will begin animating. For this step I would like to do the basic animation for the game to work. These would be a walk cycle, a run cycle,
strafe, at least 1 idle, crouch, crouch walk, jump, shoot, etc.
Once the animation is complete, I will go back and complete the textures.
Thruout the process I will be testing out the the character in game. Once the character is fully integrated, I may make more animations.
Process:
1. Concept (Photoshop)
-Gather References
-Silhouettes
-Concepts
-Ortho's
2. Modeling (Maya, maybe zbrush or mudbox)
3. Basic Texture (Maya and photoshop)
4. Rigging (Maya)
5. Animations (Maya)
6. Texture (Maya and Photoshop)
7. Integration (Unity)
The Character Must:
-be around 10-15k poly count (lower is better)
-use sharp geometric shapes on his armor like triangles. (This is to be in contrast to the "Good Team" style, which is very curvy and sleek)
-arena based style
-bi-pod humanoid/mech
Term Schedule:
Because of my schedule this term and the level of quality I am going for, I see myself realistically finishing the concept and modeling phases of this project. Here
are my goals at this time:
Wed. 1/12/11 - Have all references gathered and begin Silhouettes.
Wed. 1/19/11 - Have Main ideas and features flushed out with silhouettes and sketches. Begin concepts.
Wed. 1/26/11 - Evaluate and Post progress.
Wed. 2/2/11 - Have concept completed. Begin Ortho's.
Sat. 2/5/11 - Finish Ortho's, Begin Modeling.
Wed. 2/9/11 - Evaluate and Post progress.
Wed. 2/16/11 - Evaluate and Post progress.
Wed. 2/23/11 - Evaluate and Post progress.
Mon. 2/28/11 - Final Presentation
THIS SCHEDULE IS SUBJECT TO ADJUSTMENTS.
What I plan to learn:
-The main thing I want to get from the whole process, is a better understanding of the entire production line from concept art to finished (modeled, rigged, textured, animated)
character.
-This term I hope to better my drawing, specifically proportion and perspective.
-I will continue to learn maya, and possibly a little zbrush or mudbox.
Lonny Bevill
Would you want to come on my tv show with Hugh to talk about Fragstone?
ReplyDeleteGood, ambitious plan, Lonny. In anticipation of your first evaluation deadline:
ReplyDeleteWed. 1/26/11 - Evaluate and Post progress.
... do you think you would like to have an in-class critique on Monday, 1/24?